1. GIN RUMMY:
Gin rummy is a fun spin on the original Rummy!
- Aces always equal 1 & face cards (jacks, queens, and kings) always equal 10 points.
- All other cards equal the number on the card: 2s are two points, 3s are three points, and so on.
- The object of the game is to form groups of cards called “melds” – You can either form sets of the same number or form sequences of consecutive numbers in the same suit.
How to play:
- Each player is dealt 10 cards
- The remaining cards become the stockpile and one card from the stockpile is placed face-up to form the discard pile
- Each turn players can draw from the discard pile or the stockpile or pass their turn
- You must discard one card at the end of each turn
- You need to make minimum combinations of 3
- Any cards in your hand that are unmatched (not in melds) are called deadwood
- You want to have as little deadwood as possible
- Once you have 10 points or less of unmatched cards you can call (knock) to end the round
- A game concludes when one or more players reach 100 points.
- If you make Gin, you get 20 points plus your opponent’s unmatched cards.
- If the player who knocks wins, they get 10 points plus the value of their unmatched cards, plus the value of their opponent’s unmatched cards.
- If not, the 10 point bonus remains.
- It’s 100 points for a full win
- 20 points for partial wins, and 100 points for winning all rounds without the opponent winning any.
- Don’t forget to scream Viva Las Vegas every time you play this classic card counting game!
- Each participant attempts to beat the dealer by getting a count as close to 21 as possible, without going over 21.
- It is up to each individual player if an ace is worth 1 or 11. Face cards are 10 and any other card is its pip value.
How to play:
- The standard 52-card pack is used, but in most casinos, several decks of cards are shuffled together.
- The six-deck game (312 cards) is the most popular.
- When all the players have placed their bets, the dealer gives one card face up to each player in rotation clockwise, and then one card face up to themselves.
- Another round of cards is then dealt face up to each player, but the dealer takes the second card face down.
- Thus, each player except the dealer receives two cards face-up, and the dealer receives one card face up and one card face down.
- To ensure your hand value never exceeds 21.
- Ensuring the dealer’s hand does not have a greater value than yours at the end of the round
- By drawing a hand value that is higher than the dealer’s hand value
- By the dealer drawing a hand value that goes over 21.
- By drawing a hand value of 21 on your first two cards, when the dealer does not.
- It ain’t Diwali without a night of India’s favourite card game – Teen Patti!
- Teen Patti is usually played by 3 to 6 players and uses a 52-card pack without jokers.
- Generally, there has to be a fixed amount in place that players are willing to bet before the cards are distributed.
How to play:
- After a player has placed the bet and the boot amount is collected from everyone, each player is dealt three cards face down.
- The boot amount is the minimum amount of cash at stake which is kept in the pot. The pot sits in the middle of the table.
- Once the player and the dealers are dealt three cards, the next move is to make a call or a raise.
- In Teen Patti, you are required to have all the bets in equal amounts, so if a player makes a bet of 2 coins with another player placing 4, the previous player will have to place 4 additional coins instead of just 2 to the earlier 2.
- To ensure you have the best hand of 3 cards, based on the rankings.
- The one who has the highest rank of cards at the end of all the betting wins. The ranking is as follows:
- Donkey is a fast-paced card game for kids and adults of all ages. The players’ attempts to avoid being branded DONKEY invariably result in chuckles.
- To match 4 of a kind and not be left empty-handed.
What you’ll need
- A regular deck of cards.
- Each player needs one smooth unbreakable object (spoons work!)
- A large table or equivalent flat surface for all players.
- The deck is separated into 4 ranks for each participant. Use the Aces, Kings, and Queens if there are three players. Place the card stack in the table’s centre.
- The table has a little unbreakable object for each participant minus one. Commonly used are spoons, although quarters or dice also work well.
- One person should maintain a score. Names of players are listed on a piece of paper with space next to their names for scoring.
How to play:
- Each player receives one card from the deck, face down.
- Each player gets four cards. Players choose a card from their hand. Unwanted cards are slid to the left player one by one. Receive a card from their right and select fast whether to keep it or not.
- The game progresses until a player has 4 identical cards. They arrange them face down on the table and select up an object from the table’s middle when they have 4 identical cards.
- Everyone else grabs something from the table. Without an object, the player loses the round and gets a D.
- Next, the player who lost shuffles the cards and deals them face down to the other players, one at a time.
- The game continues till someone becomes D-O-N-K-E-Y! The one who becomes the DONKEY has to bray loudly three times!
- Mirror, mirror on the wall, who’s the biggest liar of them all?
- Each player needs to get rid of their cards by pairing them with similar face cards.
- The one who drops all their cards wins. Other players need to call their opponents’ bluff right, or risk-taking all the cards from the pile
How to play:
- Shuffle 2-4 decks of cards (depending on how many are playing)
Equally split the cards to each player or team, and let the shuffler begin
- The first person can start by placing cards down, by saying the number of cards they’re putting down, along with the face value – For example, 3 cards of 5, or 4 Kings, or 2 Queens etc.
- The other players need to either call their “bluff” or let it pass to the next player. The game continues until a player calls the bluff, and then the cards are upturned to check.
- If the cards were what the player said, then the caller takes all the cards on the pile. If the bluff is called right, then the last player who dropped the cards has to pick them up.
Who wins? The one who loses all their cards wins the round and the game. You can keep playing for a particular number of games to decide an overall winner!